Asheon Silvyr

Asheon was once a powerful wizard, whose lust for power eventually drove him to his own destruction. After stumbling upon what he believed to be the secret to immortality, he began a dark ritual - He attempted to combine a ritual recorded in a text found near the Northern Edge (which he traded for) with a what he had learned from his research.

The ritual was successful, after a fashion, as Asheon will no longer age. He is driven by an impulse to collect magic objects, in hopes that one may contain the secret to reversing his hideous transformation.

He, like all Nothics, possesses a strange, magical insight, which allows him to extract knowledge from other creatures he can lay eye on.

  • Armor Class 15 (Natural Armor)
  • Hit Points 45(6d8 + 18)
  • Speed 30ft.

STR

DEX

CON

INT

WIS

CHA

14 (+2)

16 (+3)

16 (+3)

13 (+1)

10 (+0)

8 (-1)


  • Skills Arcana +3, Insight +4, Percep +2, Stealth +5
  • Senses Truesight 120ft, Passive Perception 12
  • Languages Common, Undercommon
  • Challenge 2 (450 XP)
  • Proficiency Bonus +2

Actions

Multiattack. The nothic makes two claw attacks.

Cold Claw Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) cold damage.

Void Gaze. The nothic targets one creature it can see within 30 feet of it. The target must succeed on a DC 13 Constitution saving throw against this magic or take (2d8) necrotic damage. Skin feels like it’s tearing, lungs burn and cough up blood, eyes start to bulge painfully

Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.

Call of the Dead. Calling on insights buried deep from his past life, Elric can use his necromantic abilities to summon Ash Zombies. As an Action, once per long rest, Elric Silvyr can summon two (2) Ash Zombies into existence within 30’ of himself.

Keen Sight. The nothic has advantage on Wisdom (Perception) checks that rely on sight.


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