Berziks (Black Dragon Wyrmling)

  • High Ability: Charisma-persuasive, forceful, born leader
  • Low Ability: Dexterity-clumsy, fumbling
  • Talent: Speaks several languages fluently
  • Mannerism: Particularly low voice
  • Values: Domination (Evil), Protective of a sentimental keepsake
  • Flaw or Secret: Foolhardy bravery

Berziks is a jet black dragonborn with an ambition to summon Tiamat, with the promise of great power and wealth. He is charismatic and confident, making for a good cult leader. He claims to have been a prolific adventurer who has travelled to the northern Edge Ranges where he encountered Hydriax - a rather strange looking red dragon, who he believes is an emissary of Tiamat.

Armor Class 17 (natural armor) ---> 19 AC With addative mage armor, activated
Hit Points 50 (6d8 + 6)
Speed 30 ft., swim 30 ft.

STR
15 (+2)

DEX
14 (+2)

CON
13 (+1)

INT
10 (+0)

WIS
11 (+0)

CHA
18 (+4)

Saving Throws Dex +4, Con +3, Wis +2, Cha +3
Skills Perception +4, Stealth +4
Senses darkvision 60 ft., passive Perception 14
Languages Draconic , Common Challenge 2 (450 XP)

Amphibious. The dragon can breathe air and water.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6+ 2) piercing damage plus (1d4) acid damage.

Acid Breath (Recharge 5–6). The dragon exhales a clear, viscous acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking (4d8) acid damage on a failed save, or half as much damage on a successful one.

Counterspell (3x) Tier 3: Abjuration - Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell - Range: 60 feet - Target: A creature in the process of casting a spell - Components: S - Duration: Instantaneous - Classes: Sorcerer, Warlock, Wizard - You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.

Eldritch Blast (Tiamat’s Wrath) - A beam of crackling energy shaped a bit like a lung dragon streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. (+5 to hit) - Creatures within 5 feet of the explosion take 1d4 damage of type: (This includes creatures hit by the initial beam) 1. Acid 2. Fire 3. Cold 4. Lightning 5. Poison


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Related notes: Hydriax (CR 6)