Dragonborn Cultist
Armor Class 13 (natural armor)
Hit Points 24 (3d8 + 3)
Speed 30 ft., burrow 15 ft., fly 60 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws Dex +2, Con +3, Wis +2, Cha +3
Skills Perception +4, Stealth +2
Senses darkvision 60 ft., passive Perception 14
Languages Draconic, Common
Challenge 1 (200 XP)
ACTIONS
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) piercing damage.
Light Crossbow: Attack: +3 to hit, ranged 30/60 ft., one target. Hit: 7 (1d6 + 2) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
- Poison gas
- Flaming liquid napalm
- Sticky acid spray
Breath Attack. The dragon exhales fluid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (2d6) elemental damage on a failed save, or half as much damage on a successful one.
GM navigation: 00 - Cytgard GM Home · 00 - Beings Index