Zombie
Medium undead, neutral evil
- Armor Class 10
- Hit Points 37 (5d8 + 15) = 40 HP
- Speed 20 ft.
STR 13 (+1)
DEX 6 (-2)
CON 16 (+3)
INT 3 (-4)
WIS 6 (-2)
CHA 5 (-3)
- Skills. Athletics +3
- Damage Immunities poison
- Condition Immunities poisoned, frightened, charmed, exhaustion
- Senses darkvision 60 ft., passive Perception 8
- Languages -
- Challenge 1 (200 XP)
- Proficiency Bonus +2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Hungry
When this zombie Feeds, it heals for an amount of HP equal to the damage done.
Actions
Overwhelm Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage damage, and creature is Grappled (Escape DC 13). If a Zombie hits an already Grappled creature with this attack, they must made a DC 13 Strength save or be knocked prone.
Feed. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 1) piercing damage damage.
Green Flame Grasp Make a melee attack. Deal 2d8 fire damage in addition to attack, plus 1d8+3 to any target within 5 feet of original target.
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