Zombie
Medium undead, neutral evil
- Armor Class 10
- Hit Points 37 (5d8 + 15) = 40 HP
- Speed 20 ft.
STR 13 (+1)
DEX 6 (-2)
CON 16 (+3)
INT 3 (-4)
WIS 6 (-2)
CHA 5 (-3)
- Skills. Athletics +3
- Damage Immunities poison
- Condition Immunities poisoned, frightened, charmed, exhaustion
- Senses darkvision 60 ft., passive Perception 8
- Languages -
- Challenge 1 (200 XP)
- Proficiency Bonus +2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Volatile fat Any kinetic damage over 10 in one round to this zombie causes its fat to ignite and splatter any creatures standing within 5 feet of it (2d6 fire damage).
Ichor
This zombie is combustible. Any amount of fire damage being done to it causes it to light aflame. While aflame, it’s attacks deal 1d6 additional fire damage, and it take d6 fire damage at the start of it’s turns.
Vile Ichor Variant
- vomits black-brown ichor towards the nearest member, flammable attack +3, 3d6 acid damage. Con save 15 or become poisoned
- Striking the zombie causes its fat to ignite. It will light ablaze and set fire to any greased characters within 5 feet
- any player covered in grease takes an additional 2d6 fire damage per turn, unless their action is taken to drop prone and roll it out and roll it out
If zombie dies while aflame, it explodes, dealing 4d6 fire damage in a 10ft radius.
Actions
Overwhelm Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage damage, and creature is Grappled (Escape DC 13). If a Zombie hits an already Grappled creature with this attack, they must made a DC 13 Strength save or be knocked prone.
Feed. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 1) piercing damage damage.
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