Zombie

Medium undead, neutral evil


  • Armor Class 10
  • Hit Points 37 (5d8 + 15) = 40 HP
  • Speed 20 ft.

STR 13 (+1)

DEX 6 (-2)

CON 16 (+3)

INT 3 (-4)

WIS 6 (-2)

CHA 5 (-3)


  • Skills. Athletics +3
  • Damage Immunities poison
  • Condition Immunities poisoned, frightened, charmed, exhaustion
  • Senses darkvision 60 ft., passive Perception 8
  • Languages -
  • Challenge 1 (200 XP)
  • Proficiency Bonus +2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Vicious It gains Multiattack. The zombie does two Overwhelm attacks as an action.

Actions

Overwhelm 2X Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage damage, and creature is Grappled (Escape DC 13). If a Zombie hits an already Grappled creature with this attack, they must made a DC 13 Strength save or be knocked prone.

Feed. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 1) piercing damage damage. The zzombie heals half of the damage dealt.

Virulent When the zombie feeds on a living creature, it makes a Constitution Save DC 13. On a failure, it contracts Necroplague (see section to the right).


GM navigation: 00 - Cytgard GM Home · 00 - Beings Index