Zombie - Virulent
Medium undead, neutral evil
- Armor Class 10
- Hit Points 37 (5d8 + 15) = 40 HP
- Speed 20 ft.
STR 13 (+1)
DEX 6 (-2)
CON 16 (+3)
INT 3 (-4)
WIS 6 (-2)
CHA 5 (-3)
- Skills. Athletics +3
- Damage Immunities poison
- Condition Immunities poisoned, frightened, charmed, exhaustion
- Senses darkvision 60 ft., passive Perception 8
- Languages -
- Challenge 1 (200 XP)
- Proficiency Bonus +2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Virulent When the zombie feeds on a living creature, it makes a Constitution Save DC 13. On a failure, it contracts Necroplague (see section to the right).
Necroplague Stacks
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The wound that inflicted the disease refuses to completely heal. They have disadvantage on Constitution Saves & Checks, and their max HP is reduced by 5.
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Pain grips the creature’s mind. The creature has disadvantage on Wisdom checks and Wisdom saving throws.
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A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.
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The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
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The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.
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The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.
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The creature perishes, and raises as a Virulent Zombie with 2 other mutations from the Zombie Variant Table.
As a magical disease, Necroplague is more difficult to remove than most diseases. Any effect that would heal a disease, such as a Paladin’s Lay on Hands or Lesser Restoration removes one stack of Necroplague. The creature is cured when all stacks are removed. Stacks are not removed upon death.
Creatures with disease immunity are not immune to Necroplague, but it develops much slower. When they would contract a stack of necroplague, roll a d20. On 10+, they do not gain that stack.
Actions
Overwhelm Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage damage, and creature is Grappled (Escape DC 13). If a Zombie hits an already Grappled creature with this attack, they must made a DC 13 Strength save or be knocked prone.
Feed. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 1) piercing damage damage.
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