Lionel Astaroth

is a human barbarian who is pepetually perfectly oiled and wears a perfectly fitting loincloth, bandolier belt, and not much else. (Besides a handy haversack) He weilds a magical sentient sword and shield which are both intelligent magic casters.

Path of the Ancestral Guardian

Ancestral Protectors

Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.

Spirit Shield

Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.

When you reach certain levels in this class, you can reduce the damage by more: by 3d6 at 10th level and by 4d6 at 14th level.

Consult the Spirits

At 10th level, you gain the ability to consult with your ancestral spirits. When you do so, you cast the Augury or Clairvoyance spell, without using a spell slot or material components. Rather than creating a spherical sensor, this use of clairvoyance invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for these spells.

After you cast either spell in this way, you can’t use this feature again until you finish a short or long rest.

Level 10

Rage Damage = +3, Rages = 4x HP = 120 AC = 17

Rage, Unarmored Defense Reckless Attack, Danger Sense Primal Path, Primal Knowledge (Optional) Ability Score Improvement Extra Attack, Fast Movement Path feature Feral Instinct, Instinctive Pounce (Optional) Ability Score Improvement Brutal Critical (1 die) Path feature, Primal Knowledge (Optional)

Spineripper: Blade of Desecration

A magical, sentiant bastard sword nearly 150cm in length. It is made of a green-silver double edged with clear crystal down its ‘spine’. The crystal spine is etched with tiny intricate paths and runes like a magical PCB.

Deals 2d6 force damage when weilded one handed. Can only be wielded by whom it choses.

Spineripper is generally quite amiable and outgoing, enjoying the company of its companions and new friends.

It is a caster of 8th level

Slots:

  • lvl 0:
    • Booming blade, blade barrier, green flame blade, minor illusion
  • lvl 1: 4
    • Detect magic, ice knife, jump, shield, thunderwave
  • lvl 2: 3
    • Blur, darkvision, enhance ability, fortune’s favour, invisibility, misty step, spider climb
  • lvl 3: 3
    • Counterspell, dispell magic, haste, slow, thunder step
  • lvl 4: 2
    • fire shield, greater invis, storm sphere

Dark Horzon: Wall of Utopia

A magical, sentient buckler shield about 60cm in diameter. It is made of a green-silver metal, and has a translucent crystal border with tiny complex runes and paths etched into it. A single red gem adorns its center.

+1 AC, +1d4 to ALL saving throws

Willcrusher is quiet and gloomy, mostly because it is shy. It enjoys one on one conversations.

It is a cleric of 8th level

  • lvl 1
    • Cure wounds, shield of faith
  • lvl 2
    • Prayer of healing, warding bond, spiritual weapon, find traps
  • lvl 3:
    • Aura of vitality, beacon of hope, create food and water, dispel magic, life transferrence, protection from energy, revivify
  • lvl 4:
    • Aura of life, death ward, freedom of movement, guardian of faith

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