Vapour Ghost
Medium abberation, neutral evil
- Armor Class 8
- Hit Points 22 (3d8 + 9)
- Speed 20ft.
STR
DEX
CON
INT
WIS
CHA
13 (+1)
6 (-2)
16 (+3)
3 (-4)
6 (-2)
5 (-3)
- Saving Throws: WIS +0
- Damage Immunities Poison
- Condition Immunities Poisoned
- Senses Darkvision 60 ft., Passive Perception 8
- Languages Understands the language of its creator, but can’t speak
- Challenge 1/4 (50 XP)
- Proficiency Bonus +2
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 4 (1d6 + 1) bludgeoning damage.
Illusory Spell. Spell Attack: +3 to hit, reach 20ft., one target. Hit 4 (1d6 + 1) psychic damage.
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