Vapour Ghost

Medium abberation, neutral evil


  • Armor Class 8
  • Hit Points 22 (3d8 + 9)
  • Speed 20ft.

STR

DEX

CON

INT

WIS

CHA

13 (+1)

6 (-2)

16 (+3)

3 (-4)

6 (-2)

5 (-3)


  • Saving Throws: WIS +0
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 60 ft., Passive Perception 8
  • Languages Understands the language of its creator, but can’t speak
  • Challenge 1/4 (50 XP)
  • Proficiency Bonus +2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 4 (1d6 + 1) bludgeoning damage.

Illusory Spell. Spell Attack: +3 to hit, reach 20ft., one target. Hit 4 (1d6 + 1) psychic damage.


GM navigation: 00 - Cytgard GM Home · 00 - Beings Index