After leaving the Unfinished Phylactery in a young Sea Jet’s nest/lair, it was collected and added to the dragon’s hoard under its nest. Overnight the dragon was stunned, sickened, and died from the radiation poisoning, and its body was taken over by the Unfinished portion of Asheon’s soul. (As the phylactery is unfinished, it is only able to take over bodies, not generate a new one from scratch. Each time the soul is transferred, less remains of its memories.)

Asheon remains in the lair for a few days getting his new bearings. The body of the dragon he posesses becomes faded and silvery-blue/orange. Over time the eyes turn jet black. (Upon sustaining deep wounds, the cuts heal with silvery metal wire and fill with grey tubes. Healing in this way slowly turns the body back into the abomination Asheon once was. Magical circuitry is slowly inscribed on the bones of the dragon, granting the body incredible resistances)

Little of his memory remains from his previous life and unlife, he just remembers that he must protect his phylactery, and that somebody stole his most precious posessions. He has a vague inkling that he is not in the right form and wishes to go back - though that is secondary to him.

Asheon’s motivation is to retrieve his posessions, and maybe find more on the way. His intellect is dulled, but he can be reasoned with or distracted with a magical problem to solve.

Demilich

[ Demi-liche ]

Tiny undead, neutral evil

Armor Class 19 (natural armor)
Hit Points 200
Speed 0 ft., fly 30 ft. (hover)

STR
20 (+5)

DEX
16 (+3)

CON
18 (+4)

INT
12 (+1)

WIS
17 (+3)

CHA
10 (+0)

Saving Throws Con +10, Int +7, Wis +9, Cha +6
Damage Resistances bludgeoning, piercing, and slashing from magic weapons
Damage Immunities necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned
Senses truesight 120 ft., passive Perception 13
Languages —
Challenge 18 (20000 XP)

Abilities

  • Avoidance. If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
  • Legendary Resistance (3/Day). If the demilich fails a saving throw, it can choose to succeed instead.
  • Turn Immunity. The demilich is immune to effects that turn undead.

Actions

Howl (Recharge 5-6). The demilich emits a bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the howl must succeed on a DC 14 Constitution saving throw or drop to 1 hit point and fall prone. On a successful save, the creature is frightened until the end of its next turn. (nerfed)

Life Drain. The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 18 Constitution saving throw or take 21 (5d6) necrotic damage, and the demilich regains hit points equal to the total damage dealt to all targets.

LEGENDARY ACTIONS Cloud of Dust.
Energy Drain (Costs 2 Actions).
Vile Curse (Costs 3 Actions).


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