Level 11 Champion Fighter

A halfling fighter mercenary of exceptional skill and strength. He is such an excellent martial fighter that he was specifically seeked out by the Cheval Aerocracy as a “field agent” (assassin) to work with various agents from the Halls. Because of his diminutive size, he is often underestimated as a martial fighter, but he uses that to his advantage. He favours axes and war picks to cut down foes at the shins/knees.

Champion Fighter

Fighter: Champion The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Source: Player’s Handbook

Improved Critical Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Remarkable Athlete Starting at 7th level, you can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Additional Fighting Style At 10th level, you can choose a second option from the Fighting Style class feature.


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Related notes: Cheval Aerocracy · Mercenary (CR 2)