Merigol Philendra

A mage and bounty hunter/private investigator. Merigol is a young-ish (late 20s), stout (about 5 feet tall) and chubby sheep satyr with fluffy/curly light coloured hair and dark green eyes, thick round glasses, a massive spellbook and hat, and a large backpack filled with gear and spell components. She is very awkward, soft spoken, and often stutters. Despite her meek appearance, she is very capable and relentless in pursuing her quarries, as a mostly solo bounty hunter has to be.

Notes:

  • Knows Tira as “Strasi” (Straciatella)

Stats:

  • Armor Class: 16 (with mage armor)
  • Hit Points: 45 +11 Temp
  • Speed: 30ft (9m / 6 sqr)
  • Proficiency: +3

STR 8 (-1)

DEX 12 (+1)

CON 16 (+2)

INT 20 (+4)

WIS 12 (+1)

CHA 7 (-2)


Skills: Arcana +8, History +8, investigation +8 (Bonus from Investigator class)

Challenge: 2 (450 XP)


Actions

Quarterstaff. Melee Weapon Attack -1 to hit, reach 5 ft, one target. Hit: 3 (1d6 -1 ) bludgeoning damage.

Properties: Versatile (1d8),


Spells: 14x

Cantrips

Mind Sliver Prestidigitation Minor Illusion Message

Level 1: 4x

Mage Armor Fog Cloud Grease Charm person

Level 2: 3x

Locate Object Shatter Suggestion Alter Self

Level 3: 3x

Clairvoyance (not in battle) Major Image Haste Dispel Magic Stinking Cloud

Scroll:

Gravitational Sinkhole Dimension Door Potion of Greater Invisibility

Spellcasting. the Investigator is an 6th-level wizard. Its spellcasting ability is Intelligence (spell save DC 16, to hit with spell attacks +6)

Click here to see spells descriptions (external tool)


Special Abilities

Portent (2, 13)

Starting at 2nd level when you choose this school, glimpses of the future begin to press in on your awareness. When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.

Expert Divination

Beginning at 6th level, casting divination spells comes so easily to you that it expends only a fraction of your spellcasting efforts. When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can’t be higher than 5th level.

Arcane Recovery: During a short rest the arcanist can recover one spell slot of a first level.
Spellbook: The most valuable possession of a mage is his spellbook. Mostly of his spells are written there. All known spells by the arcanist and 1 extra per hit die are writen there.


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