This crude rifle like weapon fires shrapnel in a cone shaped blast. It’s about 3.5 feet long, and has a wide bored barrel. Depending on the mode, this can include caltrops, broken glass, nails, or even ball bearings. It uses magical force and cleverly loaded gears to accelerate the shrapnel, and is as quiet as a crossbow when firing.

Effects

The weapon is two handed, and has an effective range of 30 feet (after which it becomes too dispersed to be effective), and deals 2d4 slashing or bludgeoning damage (depending on the ammunition loaded) to up to 3 nearest targets in a 3 foot cone. Targets must make a Dex save equal to: 8 + Proficiency Mod + Str. or Dex.

Loading: The weapon can be fired once before it must be reloaded. Shotswap Sling: The weapon is on a slick sling, and may be dropped to allow another weapon to be used within a turn.

Road Hazard The weapon can be used to place ground hazards at a 30 foot range, granting an additional bonus. This can be used on the wielder’s turn to immediately force a single target to make this save.

  • Ball bearings - DC 14 Dex save
  • Caltrops - DC 16 Dex save
  • Poisoned Shrapnel - DC 18 save (plus a con save dependant on the poison)