Very Rare, Requires attunement
A heavily enchanted tattoo with the appearance of a dark blue ring around the neck, with a line that extends vertically down the clavicle and over the heart. The item bears heavy necromancy energy.
Such an item is incredibly rare, ancient, and almost unheard of in equatorial Acidalia. A skilled necromancer well versed with magitech would have to create and install such a thing.
Function
This item has 2 charges. At the start of the day, the attuned can set whether it expends a single charge to cast Death Ward two separate times, or if it expends both changes at once to bring them back from the brink of death to 4d10 +10 temporary HP a single time (as with Very Rare Elixir of Life).
- 1 charge: Death Ward as normal
- 2 charges: Death Ward
Each dawn, roll a d20. If it is above above 10, the DeathJumper regains 1 charge. If it is 10 and below, but above 1, it regains no charges. If a natural 1 is rolled, the DeathJumper is inert for 7 days.
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