Libir Watch

Geography:

  • The city is an organic looking, multi tiered/spiral tower that reaches 600 meter high and nearly 350 meters wide at its base. It is one of the largest arcologies in the region, and sits atop a high cliff, granting it an absolutely huge view of the world. The highest tiers of the city afford a view all the way across the Mirror Sea to both Tezax and Towai, as well as a view of the walls of the Acidalia Cradle and the mountains of the Edges.
  • The city is a main stop for a busy airship trade route, and imports and exports many mundane and magical items.
  • Several large mirrors and absorbers orbit the tower at various heights, and have been used as semaphors throughout the ages. They also function as shades during the summer, and focusing lenses in the winter.
  • The towering metropolis is home to many of the races of the world, as well as many strange and unique plants and animals; from hypersnails (fast, large snails), vegemals (vegetable animal hybrids), pseudodragons and birds of various types that enjoy the thermals and drafts that play around the spire.
  • There are a large number of cargo elevators near the Libir Cliffs that raise and lower cargo to the docks below for sea ships.

Population:

  • Approximately 19,000; mixed species.

Government:

  • Two factions struggle for control of the city, several wealthy merchants who run the trade guilds, and a court of aristocrats who were formally the sole rulers of the city, but have been forced to relinquish some of their power to the guilds.

Encountered NPCs:

  • Nessy Byrch: A human (a weathered looking young human wearing farmer’s clothes (overall, checkered shirt, bandana, utility belt/harness, the whole 9 yards) vertical farmer and produce seller in the Shadow Orchard district. Very friendly and cheerful, and took a liking to Charlie with his high charisma roll (they have the same accent).

A few additional NPCs:

  • Thildra Aundior: Female Dwarf Druid, Neutral. Thildrga is tall for a dwarf, with matted auburn hair and soft hazel eyes. She wears leather armor and wields a spear.
    • Thildra is a captain of the Libir militia (which primarily utilizes druid magic).
    • Since it is not wartime, the militia mostly ensures the security of the city (from monsters, etc.) and assist with public events and infrastructure, as well as handling bounty distribution.
  • Gamin Stonebeard: Male Dwarf Fighter, Good. Gamin is rugged in appearance, with braided brown hair and soft grey eyes. He wears banded mail and wields a mace. Gamin has an animal companion, a badger named Bali.
    • He is the proprietor of Gamin’s Goods, a general store that sells items to adventurers on the lower levels of the city.
  • Hily Lytcey: Female Human Entertainer, Good. Hily is exceptionally beautiful, with golden hair and soft hazel eyes. She wears expensive clothing and a silver holy symbol. Hily has an animal companion, a ginger ferret named Eahfric.

Districts

Oldyard

  • Formerly the arcology’s airship yard. Now converted to a residential distict with guild and other offices. Airships now dock at cantilever docks around the city, mainly at the Moonring district, and at the floating drydocks for layovers.
  • This level is usually above the cloud layer, and is relatively quieter and less densely populated compared to the lower districts. People here are afforded a clear view of rthe Arc Electrolyzer, the massive organic looking structre at the top of the arcology that fixes oxygen anh hydrogen out of the air into water that pools below. This is the source of all the waterfalls on the tower.
  • The highest parts of the district are mostly uninhabited as it is too cold on the outside, ad the inside is filled with the machinery of the arcology (rather than gaps that allow for buildings)

Notable Places:

  • Mnemosyne Trade Guild offices and warehouse. The office is built into the wall of this level of the spire, like many of the other larger buildings. It is highly fortified and guarded, and it has easy access to the nearby airship docks through passages inside the spire, which is how the bring their wares in and out.

    • The Guild has a public access archive that contains details of their discoveries, as well as a lot of research material they have gathered and created. A lot of information about the world can be found here, and it’s quite popular with academics in the region.

    NPCs:

    • Verock Silvain: Male Human, one of the higher ranking members of the Guild who deals with prospective customers and organizes the logistics. Good. Balda is slender, with grey hair and large amber eyes. He wears studded leather along with high quality clothing. Balda is trustworthy and wise.
    • Vonana Woodstock: A “fetcher” for the guild. She retrieves and delivers orders from outside the city to the guild’s storage.
  • The Long Harlequin: A fanciful adventurer’s inn, built within what was once an airship. Rooms are in the cabins of the airship, lobby is in the hold. This is a rather out of place establishment for this more austere district, but it deos well enough with people coming in for the novelty

  • A tall obelisk of dark stone, placed to mark the Battle of the Narthy Vale. Now repurposed as a lookout, and can be used by anyone to look around towards the Acidalia Ring and inland.

A few NPCs:

  • Ahgyth: Female Human Peasant, Neutral. Ahgyth is fair in appearance, with messy red hair and large green eyes. She wears modest garments and several small tools hang from her belt. Ahgyth is cynical and curious.
  • Temma: Female Dwarf Mercenary, Good. Thildrga is elegant in appearance, with white hair and sharp brown eyes. She wears leather armor and wields a warhammer and heavy crossbow. Thildrga is hunting the warlord who murdered her family.
  • Egoth: Male Elf Fighter, Good. Egoth is thin, with auburn hair and grey eyes. He wears banded mail and wields a fauchard-fork. Egoth is calm and bold.

Moonring

A wide ring which is usually above the clouds. Affords a great view of the moons and Umbraw as well as Towai and Tezax across the sea. This level of the arcology is not high enough to be usually above the cloud layer.

This is the district which is at level with the outboard airship dock, and is thus where most passengers arrive. There are a multitude of shops in the area that cater to travellers and tourists, as well as a number of storehouses and commercial structures that cater to the cargo ships which dock with the main tower.

Notable Places:

  • Journey’s End inn: A large terraced inn that is built inside the tower/beneath the ledge. It is the main stop for travellers that have just gotten off the airships as it is moderately nice and affords a view of the sea below. The tavern is decent and the rooms are soundproofed. The proprietors ofthe establishmentare very hands off and allow patrons to conduct their business freely within. They have a very capable magical cleaning and repair crew. Because of these luxuries and conveniences, they are able to charge a more premium price (5GP a night, no food included)

  • The overgrown ruins of a large, ancient glasslike cathedral, which appears restored upon the night of the new moon. There have been attempts to remove the ruins, but it always reforms over the course of a few days. Beneath it lies an entrance to the core tunnels of the city, a cold and dank network of tunnels that lie beneath the surface, and penetrate into the surface of the world itself.

  • The Oculus of Night: A dome with a circular opening at its center, supported by a ring of caryatid columns. The sky seen through the oculus is perpetually dark, marked by strange constellations of stars. You cannot see the other side of the ring, but instead are afforded with an unobstructed view of the stars.

  • Chyme’s Ironworks: The workshop of a female human blacksmith named Chyme, who has been purchasing much more raw iron than usual.

  • Shops of all descriptions can be found here; from apothecaries to jewlers.

  • Lambert’s Masonry: The workshop of a male human stonemason named Lambert, known for his secret and concealed doors.

  • Enchanted Item Shop

    • https://donjon.bin.sh/adnd/magic/shop.html
    • Cygney Taern: Male Human merchant, Good. Cyney is fair in appearance, with straight red hair and large blue eyes. He wears well-made clothing and several small tools hang from his belt. Cyney is jealous and decisive.

A few NPCs:

  • Balda: Male Human Ranger, Good. Balda is slender, with grey hair and large amber eyes. He wears studded leather and wields a flail and dagger. Balda is trustworthy and wise.
  • Abel Reeve: Female Human Fighter, Neutral. Abel is overweight, with brown hair and amber eyes. She wears splint mail and wields a warhammer. Abel is superstitious and sarcastic.
  • Eryn: Female Human Professional, Neutral. Eryn has curly auburn hair and brown eyes. She wears modest garments and a feathered hat. Eryn is greedy and awkward.

A few NPCs:

  • Merey: Female Human Mercenary, Neutral. Merey is exceptionally beautiful, with uneven white hair and soft brown eyes. She wears scale mail and wields a battle axe and heavy crossbow. Merey seeks revenge against the sister who betrayed her.

  • Erild: Female Human Assassin, Evil. Erild is short and stout, with silver hair and soft amber eyes. She wears leather armor and wields a short sword and dagger. Erild has an animal companion, a black viper named Cyna.

  • Elean: Female Human Merchant, Neutral. Elean is short and thin, with auburn hair and amber eyes. She wears modest garments and several pouches hang from her belt. Elean has an animal companion, a copper firedrake named Elen.

  • Hone: Female Human Aristocrat, Neutral. Hone has curly grey hair and dark green eyes. She wears fine raiment and numerous rings. Hone speaks with a lisp.

  • Corna: Female Human Fighter, Neutral. Corna has uneven auburn hair and blue eyes, and walks with a limp. She wears chain mail and wields a fauchard-fork. Corna seeks to discover what destroyed her homeland.

  • Burguia: Female Human Aristocrat, Good. Burguia has brown hair and grey eyes, and a pattern of unusual marks on her neck. She wears fine raiment and jewelry. Burguia speaks with a loud voice.

  • Deda: Male Elf Craftsman, Good. Deda has blonde hair and grey eyes, and numerous distinctive scars. He wears worn clothing and riding boots. Deda has an animal companion, a ginger cat named Finwe.

  • Uthwic: Male Human Druid, Neutral. Uthwic has messy blonde hair and grey eyes, and a small mouth. He wears leather armor and wields a quarterstaff. Uthwic has a hawk named Sybenn.

Upper Ward

called that because it is above the ground. It overlooks the forest below, and many birds come here to roost.

Most people visiting the city come bt land caravan, and thus pass through here. It is the busiest district in the city durung the day, and home to a large number of various shops that sell low level magical and mundane goods. It also contains the largest residential district in the city. Houses are built up along the walls with stairs and paths connecting them (most of these are relatively safe despite appearences) Some larger buildings (inns, large shops, warehouses) and public spaces (parks, public use bubble tents for homeless or frugal travellers, etc.) are on the main spiral path and the space inside the tower itself.

Notable Places:

  • The Dusty Cap, a tavern visited in session 0.75 by the party. Tavern keeper is Rimetail the Caerbannog rabbitfolk (older with a white beard), who is very cordial. Party ordered the high proof drinks and got blasted. They serve excellent asian style food, including shish-wonton.

  • The Black Chalice: A grand elven inn, built around a hewn stone impaled by a sword.

  • Chilex’s Armaments: The workshop of a male human weaponsmith named Chilex, known for his short temper and sharp tongue.

  • Joyce’s Armory: The workshop of a female human armorer named Joyce, known for her exotic and monstrous hide armors.

A few NPCs:

  • Hearda: Male Human Fighter, Neutral. Hearda has braided white hair and amber eyes, and a thick beard. He wears splint mail and wields a two-handed sword. Hearda is cynical and instinctive.
  • Baltha: Female Human Soldier, Neutral. Baltha is tall, with braided white hair and grey eyes. She wears leather armor and wields a long sword. Baltha seeks only fame and glory.
  • Johny: Male Human Scholar, Evil. Johny has messy black hair and brown eyes, and a thick moustache. He wears expensive clothing and a sling of vials and potions. Johny has an animal companion, a sable ferret named Joane.
  • Wyny: Male Human Illusionist, Good. Wyny is pleasant in appearance, with silver hair and sharp hazel eyes. He wears golden robes and wields a dagger and darts. Wyny is undisciplined but trustworthy.
  • Wulfa: Male Human Fighter, Good. Wulfa has blonde hair and large hazel eyes. He wears splint mail and wields a two-handed sword. Wulfa is polite and reserved.
  • Jane Bysshey: Female Human Craftsman, Neutral. Jane is stout, with red hair and large amber eyes. She wears plain clothing and several small tools hang from her belt. Jane seeks only fame and glory.

The Shadow Orchard

An area near a waterfall where some farming takes place. It is shaded by the tower, but receives the perfect amount of light from a reflector for growing exotic produce.

this level mainly consists of vertical farms and the businesses and homes of the people that work here. There are a few shops that sell the produce here directly for a good price, but most buildings are storehouses and equipment suppliers operated by the farmer’s guild. There are a few cargo and personnel elevators that connect the district to the Moonring and Oldyard to condct air and land trade.

Notable Places:

  • The Wrench’s Tavern: A large commoner’s inn, built atop an outcrop of hewn and rune-carved stone.
  • Bertheard’s Masonry: A large stonemason’s workshop, said to be guarded by living gargoyles.
  • Airship dock: where many farmers bring their goods for trade.

A few NPCs:

  • Waerha: Female Human Priest, Evil. Waerha is short, with silver hair and amber eyes. She wears modest garments and several pouches hang from her belt. Waerha has an animal companion, a ginger ferret named Abet.
  • Lyse: Female Human Mercenary, Evil. Lyse is short, with red hair and sharp amber eyes. She wears leather armor and wields a bastard sword and shield. Lyse has an animal companion, a black rat named Enherth.
  • Hilda: Female Human Illusionist, Good. Hilda has straight blonde hair and narrow green eyes. She wears travel-stained clothing and wields a quarterstaff and dagger. Hilda is impossibly lucky.
  • Rithoth: Male Human Fighter, Evil. Rithoth has curly silver hair and narrow hazel eyes, and walks with a limp. He wears banded mail and wields a two-handed sword. Rithoth was magically imprisoned for a hundred years.
  • Pharder Bertson: Male Human Alchemist, Evil. Pharder has an angular face, with golden hair and narrow green eyes. He wears well-made clothing and silk gloves. Pharder is cursed with a deformed arm, and is searching for a divine relic which can break the curse.
  • Burga: Female Human Artist, Evil. Burga is exceptionally beautiful, with uneven black hair and green eyes. She wears well-made clothing and a silver holy symbol. Burga lost her shadow to a nymph.
  • Marger: Female Human Scofflaw, Good. Marger has auburn hair and soft blue eyes, and a pattern of distinctive marks on her leg. She wears worn clothing and several pouches hang from her belt. Marger blames the gods for every misfortune.Meselw: Female Human Illusionist, Evil. Ennet has a long face, with auburn hair and dark amber eyes. She wears white robes and wields a dagger. Ennet is painfully tone-deaf.
  • Bryany: Male Human Fighter, Neutral. Bryany is common in appearance, with thick white hair and green eyes. He wears plate mail and wields a glaive-guisarme. Bryany has an animal companion, a red firedrake named Rione.
  • Eangyth: Female Human Servant, Neutral. Eangyth has braided copper hair and blue eyes. She wears worn clothing and several pouches hang from her belt. Eangyth seeks revenge against the sister who betrayed her.
  • Rire: Male Dwarf Thief, Evil. Rire has white hair and grey eyes, and a small mouth. He wears leather armor and wields a long sword and dagger. Rire seeks to save his family from financial ruin.
  • Auciet Arner: Female Human Scholar, Good. Auciet is fey in appearance, with short auburn hair and green eyes. She wears fine clothing and a feathered hat. Auciet has an animal companion, a red fox named Burga.

Raingate

A rushing waterfall passes through a purification ring diagonally, creating a lot of rainlike spray.

Notable Places:

  • The Enchanted Pavilion: A two-storey theatre of stone walls, said to be built upon the ground where a sidhe noble was betrayed and murdered.

A few NPCs:

  • Walda: Male Human Mercenary, Neutral. Walda has a narrow face, with blonde hair and grey eyes. He wears leather armor and wields a spear and shield. Walda is searching for his missing son.
  • Frinain: Male Dwarf Necromancer, Evil. Frinain is fair in appearance, with black hair and bright blue eyes. He wears dark robes and wields a dagger. Frinain speaks with a raspy voice.
  • Eofgild: Female Human Artist, Neutral. Eofgild has a round face, with matted red hair and light amber eyes. She wears expensive clothing and a dragonscale cloak. Eofgild seeks only fame and glory.
  • Cyneue: Female Human Aristocrat, Good. Cyneue is fair in appearance, with thin white hair and narrow grey eyes. She wears fine raiment and silk gloves. Cyneue is superstitious and suspicious.
  • Rewill Whawe: Male Human Ranger, Neutral. Rewill has thin white hair and sharp hazel eyes. He wears leather armor and wields a flail. Rewill seeks to discover where he came from, and who his real family is.

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Related notes: Mercenary (CR 2) · Charlie