Cytgard Map Gazetteer
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The two maps show the settled Inner Ring and a separate aerial-route overlay. New GM material labels identify newly written locations and characters; they are available for play but are not retroactive campaign canon. Map position and existing notes take precedence if a route or detail conflicts.
Established anchors
- Mirror Sea: Libir Watch · Tezax Outlook · Towai · Cheval Isle
- Western and central settlements: Creiril · Eitea · Nephire · Honey Ring · Port Irovox · Imou Valley
- East and outer regions: Olai · Dozey Town · Eshea Caldera · South Vista · The Diamond Spar · Zelestar Mageocracy
Western routes
| Place | Map role | Contact | Immediate lead |
|---|---|---|---|
| Kipnan | western sea arcology and migration hub | Meroko Serai | a family migration record points to a vanished island |
| Tricorn | mapped aerial node above the Kipnan Sea | Ressa Dune | the three lift fins stop turning in sequence |
| Zermax | western inland city on Nephire’s overland route | Fera Quill | a survey map shows a road that merchants deny using |
| Arteros Divide | western crossroads; lake, sea, and overland route | Nera Voss | a missing convoy crosses the Divide twice on the same day |
| Dulcet Hex | mapped aerial node near Nephire and Honey Ring | Lumi Vey | music from a closed hall changes navigation bearings |
| Decyl Caldera | western caldera arcology on the northern route | Ivesh Pell | the arcology’s heat accounts show a second, hidden population |
| Etobicoke Vale | northern-edge trade town in a long green valley | Yara Fen | seed stores sprout before they are planted |
Northern strip and central waters
| Place | Map role | Contact | Immediate lead |
|---|---|---|---|
| Northern Vista | northern-edge lookout town above the Aurorus Strip | Rell Aster | an aerial beacon answers a signal no town sent |
| Anore Bay | northern trade town above the Waves of Flemterre | Valeen Frost | a rescue raft arrives with tomorrow’s cargo seal |
| Sansall | island arcology south of Anore Bay | Mikkel Reeve | a ferry returns carrying its own duplicate crew |
| Marmouth | eastern coast city beside the strait facing Acidalia Cradle | Caldris Noll | the strait’s Titan starts turning toward shipping lanes |
| Nordek Chip | mapped aerial node northwest of Decyl Caldera | Haro Nix | a floating survey chip loses one corner overnight |
Mirror Sea and southern edge
| Place | Map role | Contact | Immediate lead |
|---|---|---|---|
| Apex Plains | southern grasslands west of Port Irovox | Boro Skylark | an arcology beacon lights over a buried foundation |
| Icelake | southern Outer Range arcology and expedition stop | Carpha Kragmaul | a recovered stabilizer part matches a recent accident |
| Daybreak Gap | southern-edge pass between settled routes and the Outer Range | Mara Flintwake | a marked supply shelter disappears between two surveys |
Eastern islands and Thermistor Sea
| Place | Map role | Contact | Immediate lead |
|---|---|---|---|
| Opryae | eastern trading city between Marmouth and Olai | Eda Malv | canal gates open only when an unknown ship approaches |
| Equestor Hex | mapped aerial node on the eastbound route near Opryae | Kedra Sol | a shipment’s weight changes only while airborne |
| Loscar Caldera | ground city in the eastern volcanic island chain | Davin Orr | ore arrives already worked into a forbidden shape |
| Espira | eastern town near Eshea Caldera | Piri Kald | pilgrims carry ash that grows cool living crystal |
| Ripride Swamps | wetland settlement and channels west of Channora | Teli Moss | a causeway sinks while the tide is falling |
| Channora | eastern gulf city below Channora Spire | Suri Bellroot | a silent maintenance song begins waking old machines |
| Thermistor Circuit | floating island and route node over the Thermistor Sea | Ysol Belmorond | a wild-magic pulse travels around the circuit |
Unwritten map regions
The main map also labels the Aurorus Strip, Waves of Flemterre, Acidalia Cradle, Brilliant Ocean, Kipnan Sea, Mirror Sea, Thermistor Sea, Australis Strip, and Channora Gulf. They are geographic labels rather than settlements. Use nearby entries above when planning travel through them.
The route overlay marks the Acidalia Aerocracy around the Cradle and several floating nodes. Treat its boundaries and routes as a map draft until they are reconciled with the established Cheval Aerocracy and individual location notes.