Zermax

New GM material

This page expands a place shown on World Maps. Geography and previously recorded events are kept where noted; the new characters, sites, and hooks are proposals until used in play.

Zermax is a ground city northwest of Nephire, on the road across the western grassland and forest. Nephire’s Marjii Pyramid faces this direction, and travelers exchange sea-borne goods for inland timber, stone, and livestock here. Its broad carriage streets converge on an old survey plaza where distances to nearby towns are measured in competing local standards.

People. Fera Quill, a halfling road surveyor, corrects even flattering errors and wants an official map copied before it is replaced. Gorren Vail, an orc caravan host, remembers the exact number of passengers he has carried and is looking for one who disappeared between two routine stops.

Places and play. The Measure Yard certifies loads and route lengths. The Larch Exchange rents carts, guides, and guarded space. A new survey has removed a well-used road, while several traders insist they have never taken it; Fera can show the party a mile marker that still bears fresh traffic scars.


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