Selqie Belmorond

Selqie is a true elf who lives in Dozey Town. She is a first generation immigrant to the town, as her parents moved along with her to Dozey in order to get exposure to normal humanoid society while she was young (about 20 years old). Her parents had a hard time fitting in with Dozey culture thanks to their very different native culture as well as their Elven mentality (took things way too easy and slowly, to the frustration of many humanoids in Dozey)

Selqie was born under the light of the Zenith aurora on the Thermistor Isle (Thermistor Circuit), the floating island, and when she grew a bit older (around 35) she started to develop her sorcerer power. In her early years, her magic was powerful for a novice, but almost totally uncontrolled. She couldn’t choose any spell to cast, a random effect would just be produced, and a huge mana surge within herself would follow, sometimes to comedic or devastating effects. She spent many years training until she could control her output - both the actual spell and the power of it. She still experienced uncontrolled mana brusts, but could make use of those bursts (tides of chaos, etc.), and sometimes hold onto them within herself if needed.

Currently, Selqie is quite an accomplished mage, occasionally hired by the Dozey town council to help with municipal works (a lot of fabrication and stone shaping), sometimes by the militia to help with clearing particularly stubborn infestations of creatures or a particularly nasty monster in the surrounding area, and sometimes she joins up with adventuring parties just for a change of pace.

Selqie is a 7th level sorcerer. She is feeling bored of town life lately and wants to go on another quick adventurer. She would happily join the party if they meet her.

  • She would be able to teach Telm how to hold onto wild magic surges (If Telm can keep up with the arcana checks needed to learn the technique). If a surge comes up, it can be suppressed with a successful Con save (10 + level of last spell cast) a number of times = to proficiency modifier per day.
  • The wild magic can be converted into into 1d6 x CON MOD of radiant damage on the next attack.

GM navigation: 00 - Cytgard GM Home · 00 - Beings Index

Related notes: Dozey Town