A noble house on the Cheval Isle. Their manor is located centrally.
Lumien makes its trade by reclaiming stolen goods and reposessing property that has been purchased but not fully paid for. Occasionally they take high profile guild repossession quests.
House Lumien’s operations are generally not Isle side, but rather they usually subcontract mercenaries to deal with issues on the surface. On certain cases, they send their own agents on such quests, but they must be sufficiently high value.
Heads of House: Antioch (male high elf) and Xylvaine (androgenous pixie) Lumien are the heads of house. They have 3 adopted kids. An heir and two spare.
Children of House Lumien
- Modira Lumien: Modira is a tactful and diplomatic pixie (stigmodera). She studied history, geography, politics, and philosophy. Modira manages and assembles suitable teams of mercenaries for certain tasks. They travel around Acidalia on business trips to make contacts and contracts. They are very charismatic, persuasive, and knowledgeable. She can be quite manipulative too.
- Zydra Lumien: Zydra primarily spends her time studying small to large scale battle tactics as well as history and diplomacy. Recently, she has began studying at the Cheval Halls to gain an understanding of druidcraft, as it’s been widely used across the Ring throughout history, requiring no arcane learning. She is both druid and wizard. She is hauty and aloof sometimes.
- Uraxia Lumien: Uraxia is inclined to do more hands on work rather than high level stuff. She wishes to do more adventuring and/or healing, and went to the Cheval Hall Academy rather than receiving home tutelage.
*Other agents of Lumien
- Lycomedes Stoneshaper <- Half Dwarf (half human) paladin, House Lumien guard
- Thelmea Covemirden <- High elf wizard, House Lumien Head Archivist
Lumien Manor
The manor is akin to a fortress. It is built in a pentagonal courtyard shape, with a beautiful garden in the open air courtyard.
Each of the 5 walls is 4 storeys high, and houses staff and family. The walls are punctuated with arrow/spell sits. The main gate is solid stone and totally seamless. It’s a wall with a beautifully carved frame and lintel The geomancer gatekeepers open it as appropriate to let people in and out.
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Related notes: Cheval Halls · Cheval Isle · Lumien Manor · Thelmea Covemirden