Daybreak Gap

New GM material

This page expands a place shown on World Maps. Geography and previously recorded events are kept where noted; the new characters, sites, and hooks are proposals until used in play.

Daybreak Gap is the last dependable pass on the southern route from Channora toward the exposed country near Icelake. Low hostels and windbreak walls occupy the sheltered side of a break in the ridgeline. Expeditions wait here for a clear forecast, hire guides, and decide which equipment they can bear to carry. The dawn comes abruptly over the rock lip, giving the place its name.

People. Mara Flintwake, a dwarf weather reader, marks pressure changes on slate and refuses to sell a confident forecast when the signs disagree. She needs someone to recover instruments from an unsafe ridge. Pell Ardyn, an elven supply keeper, is meticulous and unfailingly polite; he has begun finding caches that bear his own marks but contain goods he never packed.

Places and play. The Sunward Shelter is a public storehouse maintained by guide fees. The Broken Mile is a line of old survey posts that seems to shift after storms. A properly recorded shelter disappears from the next survey, leaving travelers to choose between a shorter route and an increasingly implausible map.


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