Channora
New GM material
This page expands a place shown on World Maps. Geography and previously recorded events are kept where noted; the new characters, sites, and hooks are proposals until used in play.
Channora Spire rises above the gulf-facing city. The old stair roads climb toward its nearly sheer upper slopes, while ordinary streets circle a harbor of tide gates, markets, and workshops. Channora receives travelers from Eshea Caldera, Espira, and the southern route toward Daybreak Gap. Its many neighborhoods have different opinions about whether the Spire’s machinery belongs to the clans, the city, or no one.
Established threads. The Silent Harmony Clan keeps its home at the Spire. Older Diamond Spar notes mention a captured Blood Witch from Channora; this page does not settle that person’s identity or fate.
People. Suri Bellroot, a kitsune resonance surveyor, speaks softly and taps surfaces with a copper ring before trusting them. She wants to repair a failing tide gate without exposing a clan secret. Inspector Havel Sen, a human harbor magistrate, is patient with witnesses and severe with smugglers; he suspects a recent series of medical shipments has a second purpose.
Places and play. The Listening Stair transmits faint mechanical tones through its handrails. The Lantern Quay hosts night ferries and seasonal pilgrim boats. A maintenance melody audible only to some kitsune starts emerging from civic machines, and the affected tide gates all point toward the same sealed chamber beneath the Spire.
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