Icelake

New GM material

This page expands a place shown on World Maps. Geography and previously recorded events are kept where noted; the new characters, sites, and hooks are proposals until used in play.

Icelake is an arcology town on the southern edge route, where a sheltered lake makes travel and supply exchange possible before the country toward Zelestar Mageocracy grows more exposed. Its habitable galleries sit close to the water and its landing platforms are deliberately low: weather and teleportation both become unreliable farther out.

Established threads. Tira’s Silverfrond expedition passed through Icelake after a teleport mishap, and a broken machine outside town released a lethal lightning elemental before the party destroyed it. Verity Silverlight also names Carpha Kragmaul as a Duergar trader from Icelake. The party’s older notes place a camp between Icelake and Daybreak Gap.

People. Carpha Kragmaul, a Duergar freight broker, gives short answers and keeps separate ledgers for equipment and favors. She wants a lost client found before an old debt becomes public. Heska Tor, a human stabilizer technician, wears insulated gloves even at dinner; she believes the destroyed roadside machine was one part of a larger array.

Places and play. The Basin Exchange trades cold-weather supplies, recovered components, and verified route reports. The Empty Berth is a locked platform no schedule acknowledges. A newly salvaged mechanism carries the same repair mark as the machine from Tira’s expedition, suggesting its dangerous failure was not isolated.


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