Loscar Caldera

New GM material

This page expands a place shown on World Maps. Geography and previously recorded events are kept where noted; the new characters, sites, and hooks are proposals until used in play.

Loscar Caldera occupies the lower, inhabited slopes of a volcanic island west of Eshea Caldera. Ferries and narrow roads connect workshops to sheltered landing coves. Unlike Eshea’s lofty arcology, Loscar’s neighborhoods sit close to the ground and its guilds have to negotiate with ashfall, heat, and the sea every season. It exports durable ceramics, castings, and mineral pigments.

People. Davin Orr, a dwarf kilnmaster, jokes while working and grows silent around damaged tools. He wants to trace a batch of ore that arrived already shaped. Lessa Venn, a tiefling ferrymaster, knows which channels stay open after ash rain and refuses to carry sealed cargo without an emergency plan; she suspects one client is concealing a living passenger.

Places and play. The Black Steps climb between foundries and an old crater watch. The Ash Library preserves recipes on fired clay tablets. A shipment of raw metal contains identical curved pieces that fit a machine no Loscar guild admits building, drawing interest from both craftspeople and the Church of Elemental Will.


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