Marmouth
New GM material
This page expands a place shown on World Maps. Geography and previously recorded events are kept where noted; the new characters, sites, and hooks are proposals until used in play.
Marmouth stands on a broken coast northeast of the Thermistor Sea, across a strait from the Acidalia Cradle. Quays climb behind seawalls and lookout terraces face the central water. A prior campaign note places a Titan in the strait; locals plan around that fact more seriously than outsiders do. Fisherfolk keep channels open, while pilots watch the giant’s movements before promising passage.
People. Caldris Noll, an elderly human harbor pilot, marks Titan sightings with knots in a cord and refuses to call an uncertain crossing safe. Viara Teln, an elven tide engineer, is impatient with superstition yet keeps receiving measurements that instruments cannot explain. She wants a crew willing to place sensors closer to the Titan.
Places and play. The Turning Tower signals safe crossings without using bells that carry through the water. The Whale Steps are steep public quays where crews exchange news. The Titan changes its habitual angle toward the shipping lane; an argument breaks out over whether the movement is warning, injury, or the first sign of something beneath the strait.
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