Opryae
New GM material
This page expands a place shown on World Maps. Geography and previously recorded events are kept where noted; the new characters, sites, and hooks are proposals until used in play.
Opryae occupies an island-rimmed coast on the route from Marmouth toward Olai. Warehouses sit on piles above tidal water, and the inland road meets the docks at a raised customs court. Its merchants profit from transferring cargo between the eastern islands and the central landmass, but the city depends on careful maintenance of channels and floodgates.
People. Eda Malv, a half-elf customs arbitrator, asks precise questions and never raises her voice. She wants proof that the night gate logs were altered. Ruvo Brine, a goblin canal diver, is cheerful until he sees damaged masonry; he has found an access tunnel that opens from the wrong side.
Places and play. The Salt Court hears disputes over damaged goods before ships depart. The Low Gate is a flood barrier whose mechanism is older than its visible walls. It begins opening for a ship no lookout can see, forcing the party to decide whether to stop the gate or discover what is approaching.
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